

Whoever wants to read it, they will do it. It´s like, don´t spam us with it in all your posts. Don´t take it bad, but sometimes it´s really tiring. Man, I also make fanfics about POP and I don´t go talking about them in all my posts. ITS ALL IN MY IDEA All you talk about is your story. Yes that is what i want to do in my invasion of asouldar idea!But instead Dahaka chases i would put dahaka abomination childreen to make creepy chases prince. The other side of Island of time the Dark City Asouldar a place with tortured ghosts mad people possesed by sand demons sand monsters dark creatures.Cages and dead baby eating grounds. intro cutscene from prince of persia warrior within,when prince is runing away from dark entity and he meets injured dog.And idea is something like this that prince of persia from the future has been kidnaped by the timeline rules and send back in time where timeline must restart itself untill prince is dead.So that he was send in that place and he actualy injured that dog wich attacks him and prince injures him.but there comes other prince from that time ww prince and see injured dog and continue running away until other prince from future has been taken by the dark entity to the another part of the island of time asouldar.other side of the islands of time wich is protected by the magic shield and thats why its not showed on map.that is one option for the game. My ideas: I would start a new prince of persia game with a 1. Some places could be open world and other could respect the spirit of the original POP games. We could travel to different settings and explore different types of gameplays. A prequel to Warrior Within set, for example, in Babylon, with Dahaka chases and talks with the Old Man, where we discover the roots of the Sands of Time and everything related to them: The Island, The Empress, The HourGlass and the other stuff. The point could just be “hey, it’s a fun game.” Which, judging by the past entries in the series, isn’t hard to imagine.They seem to be stucked in the Sands of Time saga. In that regard, I imagine it’d feel kind of like Kingdom Hearts: Chain of Memories – what’s the point? The Prince obviously won’t have whatever nature-control powers he gained in this game, and Warrior Within makes no reference to any of the events here, anyway. Gamers will discover a new Prince in a new world, with different acrobatic abilities, a remade combat. It’s all sounding well and good, but here’s the problem I have with it: Since the game is taking place before Warrior Within, it almost has to end on an “everyone gets amnesia” note. In December, Ubisoft relaunches the Prince of Persia franchise on PC, PS3, and Xbox 360.

However, he won’t be providing the voice: Veteran voice actor Yuri Lowenthal will be reprising his role as the Prince, having voiced him in Sands of Time and The Two Thrones.
#NEW PRINCE OF PERSIA MOVIE#
Given that the game is coming out in May – as is Jerry Bruckheimer’s movie adaptation starring Jake Galapagos – it’s likely that Ubisoft is intending to capitalize on any hype surrounding the film’s release, but there won’t be any direct connections between the two (other than the Prince’s new model looking suspiciously like leading man Jake Gillyweed’s interpretation of the character). We do have the rewind still, but we also have powers that are more focused on nature – controlling elements of nature.” While the game would be returning to the fan-favorite trilogy after the alternate universe introduced in 2008’s Prince of Persia, McIntyre cautioned that the game “isn’t the Sand of Time trilogy,” which meant that it wouldn’t be “entirely focused on time powers. The Prince must harness the power of the Sand – not necessarily just the Sands of Time, either – in order to help defeat an army that is besieging the royal palace of Azad, the kingdom of the Prince’s brother. Set in the years between the original Sands of Time and Warrior Within, Forgotten Sands will chronicle some of the events that led to the Prince’s fall from relatively carefree, wisecracking royal to the emo hardened warrior of the sequel. At a recent Ubisoft press event, our colleagues at Joystiq spoke with Michael McIntyre, director of level design for the new Prince of Persia game, The Forgotten Sands, the debut trailer for which can be seen above.
